
2023

Development
Decards is a card battler game inspired by turn based RPGs. Choose your cards to represent you in battle and attack the opponent's cards to win.
I created this project in Unity for PC for the app DeOther and handled the design and programming. The music and sound effects were done by John Googins.
As part of my internship for DeOther in Seoul, South Korea, I was tasked with making a minigame for the game. I first began brainstorming this project by playing around with a deck of cards on a table. I experimented with multiple concepts until settling on the idea of trying to replicate the feeling of turn based combat with cards.


After creating the concept I began testing it with others and presented it to my boss to get approval. The game works by having the player select 5 cards from a deck. The player must then choose 2 cards as their health cards. Once both health cards reach 0, the player loses the game.
Each turn the player chooses one card to use to attack the opponent or heal their health cards using a heart card. The numbers on the card determine the damage/health restored and the game uses a weakness system to determine what cards you can use to attack.
Once I got approval I began implementing the game into Unity and creating an AI opponent to fight against. DeCards was a great experience for me because it gave me experience working with others in an office and having to collaborate on one big project together.
